![]() A strange mashing of multiple genres, the game mixed life sim elements with an epic visual novel story and opened with more than 33k sales, a solid result for the genre and would signal the first in a long line of support for Vita from Gust. The game was developed by Gust, who Koei-Tecmo had purchased in December 2011 (although the project had been in development long before this). It wasn’t until April of 2012 that Vita received its first taste of what would be the majority of its support from Koei-Tecmo, when Ciel Nosurge released only in Japan. While sales were likely stronger in the west due to both titles being caught up in the launch hype, it was a mild start for the company on the console. ![]() Sales were lukewarm for both titles – Dynasty Warriors opened just shy of 30k on Media Create (Japanese sales tracker) during Vita’s opening week, while Ninja Gaiden opened to a measly 5k. This was a solid effort – although it had taken a framerate cut to 30fps, performance was solid and all the content from the other versions was there, providing a promising look into the future for Koei-Tecmo ports While Dynasty Warriors had come from megastudio Omega Force Koei-Tecmo’s other mainstay Team Ninja ported their Xbox masterpiece Ninja Gaiden to the console in the form of Ninja Gaiden Sigma Plus, an expanded release of the already-expanded release Ninja Gaiden Sigma which had shown up on PS3 in 2007. The game was a visual treat, featuring detailed character models with plenty of enemies on screen and a solid framerate, although suffered from the usual Musou problems of pop-in and bland environments (it was otherwise a lot of fun).īut this wasn’t the only game the publisher had available for launch – at least, the western launch. Although the lineup was different in the west compared to Japan, Koei-Tecmo had a presence in both through Dynasty Warriors Next, their built-for-the-Vita Warriors game using all the new features of the console such as front and rear touch. Vita is often touted as having one of the best launch lineups of all time – 25 games from both third-parties and Sony covering a wide range of genres with both digital and retail releases. Launch & 2012 – setting the stage for the future (Disclaimer: This article was edited on 25/09/17 to include developments since the date of publication) I’ll be examining what the games they released were (if the data is available) how well they sold (in cases of them being ports) how well they ran as well as a brief look at games which perhaps should have come to the console either in the west or in general.įirst up on the list is Koei-Tecmo – arguably Vita’s greatest supporter over the whole course of its life (something I feel is quite often glossed over due to the nature of their output) but one that stumbled at the final hurdle pledging their support to Nintendo’s Switch handheld and skipping a number of Vita games in the process. In the first of a series of articles I’m planning, I want to look at the output of a number of Vita-supporting companies from launch through to the present day.
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